Welcome to "Adventures in Lead", a blog dedicated to the hobby of miniature wargaming. The figures and terrain on this site are mainly for a campaign set in exotic "Indostan", a distant land bearing remarkable similarities to 18th century India during the Seven Years War. Bits and pieces from other projects may pop up here as well from time to time, including colonials, gladiators, pirates, dinosaur-hunting and even some RPG'ing.
The actual campaign journal and after action reports for the Indostan campaign can be found on their own blog - "Indostan: The Jewel in the Crown", the link to which is found by clicking the small image below-left.
If you do find anything remotely interesting on this blog please leave a comment, it's what keeps these sites going and their authors motivated - Thanks for looking.

Saturday, October 23, 2010

Chase's Rescue Part I

What follows is a dispatch from Captain Charles Chase of the Honorable East Indostan Company to General Sir Richard Hardballs. The report is written by Dave and pictures from the battle can be found below, using the Sharp Practice rules. (Click the images to enlarge)
________________________________________

Dispatch To General Sir Richard N. Hardballs

Sir,

After our discussion on the reconnoiter of outlaying farms and villages this report follows. Carrying out your orders I left Noghul with two companies of line infantry, Lt. “Chinstrap” Sutton, sergeants Snodgrass and Nobbs, the Indo tracker called Runoff and my translator, Imshae (who I have the devil understanding), several water carriers and children. I am unsure where these children have come from but they are prolific and try to sell everything from carved wooden elephants, to something called the Taj Mahal. We soon left them all behind and marched due east from our siege works at Noghul.
After several hours on the march we came across a farm and a small blockhouse defended by a company of Grenadiers and the remnants of a company of line infantry. It looked like a fierce battle had been fought and after talking to the garrison's commander, a large strapping Grenadier officer by the name of Captain Smallgoods, I discovered only hours before the farm had indeed been raided. Several civilians and officers had been captured by the brigands who had fled to the south east. I immediately took charge of the situation (my commission maturer then Smallgoods) and taking a company of Grenadiers to bolster my own forces we set off with haste, our tracker Runoff in the lead.
We soon located the brigands holed up amongst some rocks in a dry wadi. I espied through my spyglass the captured civilians, two it appeared had been rolling around in flour, why I am unsure, and amongst them a lady! Immediately we swung into action. I ordered Smallgoods and his sergeant, Braune Steynes to come down on the left while Nobbs, Snodgrass and I would come through the middle. Lt. Sutton would follow us bringing up the rear. The brigands were keen for a fight and their leader sent skirmishers forward to slow our advance, an action which was hardly necessary as the weather was quite hot and the men moved slowly. The Indos got a rude shock of their own though, as a tiger, which had been lying low, sprang from nearby bushes causing confusion.  At least one of the skirmishers must have kept his head, as they quickly composed themselves and fired on the beast, killing it outright. An ominous sign?
Ordering my troops down the side of the wadi amongst the rocks, I was barged off my feet by the men who were keen for the fray. I soon regained my composure, catching up with them, however as they entered the rocks, the heat and lack of water took its toll slowing them to a crawl. 
Meanwhile Sergeant Steynes had made excellent time and was starting to pour fire down on the left flank. Captain Smallgoods followed behind. Alas Lt. Sutton and his men were nowhere to be seen and soon I received word he had taken a nasty tumble, having twisted his ankle. Refusing to be removed from the field, and his men refusing to leave him behind, they remained in the rear.
Our shot was proving frustratingly bad, either the men from grinding their powder too fine or from the heat and lack of water I am unsure, but our aim was wide. The Indos were also having a hard time finding their marks, but I put that down to native ineptitude.
Eventually my men traversed the rocks and started to cross the wadi. Sergeant Nobbs had skirted around the rough and was also pushing into the center; I think the promise of an additional grog ration is working wonders! No sooner though had we crossed the expanse and formed into line an almighty din could be heard from behind us. The Indos had brought up reinforcements and were attacking us in the rear! From messengers and what I could see through my spyglass, Lt. Sutton made an excellent show, repulsing wave after wave of Indos as they threw themselves at his thin red line. I saw an armoured Indostani chap on horseback call him out and gallantly he accepted the challenge, alas smoke and dust blocked my view and I could not see the outcome. Later his men reported to me that he had disappeared amongst  the smoke and chaos. All that they found was his hat and broken chinstrap. I pray he is alive and we find him fit and well.
Meanwhile the Grenadiers had pushed up the left and had shown the bayonet to the Indos, who promptly showed the grenadiers their bullocks and ran off. Where the bullocks came from I don’t know, but they appeared out of the smoke in the middle of the Indos' camp, presumably from their raids on the farms. The Grenadiers fought their way to within several paces of the captured civilians. It was the group with the terrified young lady in it. Who says gallantry is dead eh? Another wave of brigands attacked, repulsing the Grenadiers and cutting them off from their quarry. I could hear Lt. Smallgoods cussing from the other side of the field.
By this time, with darkness falling, I pushed the line forward and after several devastating volleys, we slow marched for the rocks, bayonets at the ready muskets primed and the drums beating the pace. All had not gone well for us though. The Indostanis let off several volleys as we crossed the open ground and received several casualties, amongst them the brave Sergeant Snodgrass, though not mortally wounded, he took a ball in the shoulder and was knocked from his feet. Our guide and water boys tended to him as the line pressed forward. Alas amongst the growing darkness, smoke and dust, and no doubt with the sight of the line advancing slowly towards them, the Indos gave us the slip, fleeing into the night with their prisoners. Seeing their comrades vanishing into the gloom, the other laggards in our rear ceased their attacks and withdrew.
Deciding it was too dark and the men desperate for rest and water, we have made camp at the wadi and come the dawn I will send Runoff to search for signs of Lt. Sutton and the Indostani brigands.
I am in a good defensible position, with a solid supply of food and water, and once again surrounded by many children selling more bits of useless junk.
I await your orders.

Sincerely
Your servant
Captain Chase

________________________________________

Captain Chase leads his men.

 The Indostani brigands lie in wait with their captives.

The Grenadiers move down the left flank.

Chase navigates the rough terrain.

Their skirmishes are attacked by a tiger!

The opening exchange.

 The first British volley!

A bird's eye view of the field.

The Grenadiers draw a lot of attention.

FORWARD MEN!!

Sgt. Nobbs' men finally reach effective range.

 With Sgt. Snodgrass wounded, alone, Captain Chase co-ordinates a line beyond the rocks.

 The enemy are at our backs.

 Heat, dust and lead.

Rolling fire.

Where did they come from?

The line is formed. FIRE!!

Sgt. Steynes pushes his advantage.

Meanwhile, the brigands to the rear launch an attack on Lt. Sutton.

The Grenadiers charge, and drive off the foe, but...

...are themselves counter-charged and...

 ...finally repulsed. The captives still in the hands of the enemy.

In the rear the battle rages...

... Lt. Sutton meets the Indostani leader in mortal combat.

Chase directs fire on the enemy's position - surely they can't hold out much longer?
________________________________________

The above scenario was loosely based on an article in issue 271 of Wargames Illustrated, titled the Battle of Sideling Hill. It was meant for the French and Indian Wars but had some goals easily adaptable to any genre. It was a really fun game and proved full of action. Unfortunately time did not permit to see the scenario to it's end, but I do predict it may have been a victory to the British, what with Chase's line amongst the brigands. We will certainly be revisiting this one when the campaign starts proper in one form or another.
In the last couple of days some posts on the Too Fat Lardies Yahoo site and the purchase of their new Terrible Sharp Sword supplement, has confirmed something I was suspecting we have been doing incorrectly in our SP games - the use of Blinds. It has dawned on me that the use of Blinds will not only add a great degree of "fog of war" but will also hasten the more boring and time consuming initial moves. My initial thoughts were that Blinds were to be used only on those more "sneaky" type missions where someone is trying to avoid detection. I now believe they can be used in each scenario and will assist to "cut to the chase" (no pun intended) more quickly. We will test this theory in our next game.

Monday, October 18, 2010

The British are coming!

After what seems like years, Dave has finally amassed enough British redcoats to form a company of hatmen and a half company of grenadiers, in accordance with the Sharp Practice rules. The figures are all from Front Rank, mostly from their Jacobite Rebellion range, a couple of the officers from their SYW range. The native bhisti's and servants are Foundry figures from their Indian Mutiny range, the little boy from Eureka.
To celebrate the company's formation we had a game on Sunday and saw the British in all their glory for the first time. I've quickly thrown together a couple of shots with them formed up. A full AAR of the skirmish to follow these pics soon.
Congrats Dave - they look very proper indeed! (Click images to enlarge)
The infantry company

First half-company close-up
 
Second half-company close-up 

The grenadier half company

Wednesday, September 29, 2010

Morituri Te Salutant - Gladiator Rules

Morituri Te Salutant is a set of gladiatorial combat rules available from Black Hat Miniatures, sold in both book or PDF form. I bought the PDF a while back and only had a chance to try the rules out last Sunday at Dave's new place. 
We quickly launched into a combat between a Samnite and a Thracian, two of the more common of the twelve gladiator types available. The rules were easily grasped by the players and some game tactics were quickly developed. MTS promotes some jockeying for position, which is  really good in a game with only two figures on the whole board. Other rules can result in the gladiators simply walking up to each other and exchanging blows.
The rules IMHO really achieve recreating a gladiatorial combat between two combatants well. Lose the initiative and your opponent controls the flow of the combat. Choose the wrong move and the other guy may  just skewer you. Suffer a heavy hit and the fight is as good as over. Fall down and good luck getting up with your pancreas in place. All pretty realistic results. So all in all a pretty good ruleset.
I have a few gripes. Firstly the rules are a little scattered throughout the book and you need to flip back and forward in search of the more obscure ones - which is admittedly common to many other rule books. The use of tables and matrix's are a little dated, and although they did work, I would have liked to see something a little more elegant. Although the maneuvering of the combatants was good it could lead to some pointless dancing around which resulted in some pretty boring breaks in the action. We were reluctant to just close with the enemy when we knew he could be waiting to cut us down. Again pretty realistic but did it make for a fun game? We also had a go at a multiplayer (3 gladiator)  match as well and had to abandon it because of time, but it was looking like being a long drawn out battle of maneuvering with little real action.
I have created some cards for MTS (something the game was sadly missing) that greatly improves the speed and playability of the game. I am handing them over to Black Hat Miniatures and they should appear in their downloads section in the near future. (They are available now - get them HERE)
So to sum up, I recommend MTS for one on one gladiatorial combats, but anything larger could be a problem.

Friday, September 10, 2010

WIP - The Arena Part 5

I've finished adding the sand to the hexes, only leaving spaces where the gateways are to be placed. This was a pretty time consuming job, individually applying glue to each hex, sprinkling with sand and then getting rid of the excess, over and over and over again. (Click images to enlarge)

The hex grid was then permanently glued into place and heavily weighted to ensure it would stay flat and level. I filled over the screw heads and filled some of the larger gaps at the base of the wall with Pollyfilla. Finally I attached the first of the gateways in place. It is really starting to look like an arena now.
The Announcing Gate in place.
The arena taking shape.

Saturday, September 4, 2010

WIP - The Arena Part 4

I want 3-4 main entrances to the arena, where gladiators, beasts, chariots etc can enter and leave. Looking at some real world arenas for inspiration, I've learned that most have an entrance at either end of the oval in a recessed area. I really like the look of these, but unfortunately due to the design of my curved walls, I'm unable to reproduce a similar recessed doorway. In hindsight I could have allowed for this when building the initial frame, by making the curved wall sections in 4 pieces rather than 2, and leaving a gap for the doorways. For now I'll ponder this a little more and concentrate on the "boxes" that protrude into the arena.
I found some awesome sketches from the Gladiator movie done by Mat Harris. The one below shows "The Announcing Platform", where the announcements for the combats are conducted. I liked the fact that this would sit directly across from the "Editor's Box", where the Editor would have the best view of the entering combatants. (Click images to enlarge)
The Announcing Platform
Of course this is not the Colosseum, so my "Announcing Platform" would be considerably less elaborate and a lot smaller. Firstly I started with the gates. I really like the crossed effect and I think it looks really Roman, so I tried to simulate that. I made a template in MS Word, printed it out and started chopping up matchsticks and toothpicks.
Gate templates and the finished gates.
 It is pretty fiddly gluing little pieces of wood together, but the template helped a lot.The whole thing did get glued to the paper but you can easily cut it away with a knife.
The gates next to a gladiator.
I decided on a simple wooden gate frame made of balsa with surrounding foamboard walls. I allowed for a foamboard recess to hold the gates firmly within the gateway.
The gateway made of balsa.
The two little guys are 15mm Greek hoplites that I bought years ago for an army that never happened. I liked the look of a couple of warrior looking statues flanking the gateway so incorporated them into the design.
It all fits snugly.
The "Announcing Platform" protrudes about 6cm into the arena. The sides are simple foamboard with a cut out window filled with sturdy "fly swatter" bars.
The sides with "fly swatter" bars.
Here is the whole thing assembled. I added two balsa plinths to sit my statues on to either aside of the gateway.
The completed gateway of the "Announcing Platform".