Welcome to "Adventures in Lead", a blog dedicated to the hobby of miniature wargaming. The figures and terrain on this site are mainly for a campaign set in exotic "Indostan", a distant land bearing remarkable similarities to 18th century India during the Seven Years War. Bits and pieces from other projects may pop up here as well from time to time, including colonials, gladiators, pirates, dinosaur-hunting and even some RPG'ing.
The actual campaign journal and after action reports for the Indostan campaign can be found on their own blog - "Indostan: The Jewel in the Crown", the link to which is found by clicking the small image below-left.
If you do find anything remotely interesting on this blog please leave a comment, it's what keeps these sites going and their authors motivated - Thanks for looking.

Monday, November 19, 2012

The Legacy of Arrius Lurco - RPG Session 6

Another long over due actual play audio from our "The Legacy of Arrius Lurco" Cthulhu Invictus campaign. The investigators are left to their own devices as they begin to plan a sunny holiday to Crete. Can they really be serious, what with the horrible exchange rate at the moment? Regardless, it will have to wait until all their meetings, lunches and hobnobbing with aristocrats is over. But wait - is there just a little room left for a gift of fruit and tears...

WARNING: This actual play audio contains a case of violent diarrhea - the first ever recorded attempt I believe of role-playing dysentery. Listen at your own peril (especially if during lunch). This is no laughing matter - the horrifying ancient forces have stooped to a new gastronomic low.

If you do download and listen we would love you to leave your comments below. Thanks and enjoy.

BONUS CONTENT (read omitted babble) Recap of Episode 7

Previous session can be found here.

Friday, November 9, 2012

More Royal Navy Sailors

With our first game of Sharp Practice in a LONG time drawing near, I have painted up some more Foundry pirates to fill the role of more Jolly Jack Tars (an interesting link on that term). They now number around 20 in total, including the totally inappropriate (but lovely) Napoleonic lot, all together making two nice Groups for Sharp Practice. Sailors' fighting prowess is treated with some seriousness in Sharp Practice, the rowdy lot being quite dangerous in close quarters. The following is taken from the rules :-
Matelots will use a wide variety of weaponry, pistols, muskets, cutlasses, marlin spikes, axes and boarding pikes. These will be vicious and nasty in fisticuffs and will scare the living daylights out of any sane landsman. In fisticuffs sailors so armed will get an enhanced number of dice, fighting with three dice for every two men (rounding up where required) before any other adjustments are made in the Fisticuffs section. If they win the enemy’s reaction will be one level worse. For example “Defeated by 2” becomes “Defeated by 3”.
They were all painted with "house paints" and Army Painter. (Click the images to enlarge)

The new "Jolly Jack Tars".

The group shot.