Welcome to "Adventures in Lead", a blog dedicated to the hobby of miniature wargaming. The figures and terrain on this site are mainly for a campaign set in exotic "Indostan", a distant land bearing remarkable similarities to 18th century India during the Seven Years War. Bits and pieces from other projects may pop up here as well from time to time, including colonials, gladiators, pirates, dinosaur-hunting and even some RPG'ing.
The actual campaign journal and after action reports for the Indostan campaign can be found on their own blog - "The Jewel in the Crown", the link to which is found by clicking the small image below-left.
If you do find anything remotely interesting on this blog please leave a comment, it's what keeps these sites going and their authors motivated - Thanks for looking.

Tuesday, November 19, 2013

Gruntz 15mm Sci-Fi Skirmish Rules

I've always planned to do some 15mm Sci-Fi wargaming (amongst a dozen other wish-list projects) and have spent a lot of time looking for prospective rules, miniatures and vehicles. There is a very broad range of  excellent manufacturers available at the moment for this genre and scale, and players are really spoilt for choice when it comes to choosing figures for their armies. The same applies to rules of course and after having scoured countless pages, blogs and groups on the subject of Sci-Fi skirmishing, a set of rules that really stood out for me was Gruntz 15mm, by Rottenlead Publishing.

Gruntz 15mm was designed from the ground up to be a fast play skirmish level wargame using combined arms, designed specifically for 15mm (obviously - derr!). You can use miniatures from any 15mm SCI-FI manufacturer and although the rules provide their own background setting, you are not restricted to that either. You can learn the basic Gruntz rules quickly with the option to add more advanced rules, including turn sequence and alternate activation later.

I quickly succumbed to my interest in the game and bought the Gruntz 15mm PDF and was immediately blown away by the high quality of the product. The rules were written by Robin Fitton, a passionate, independent, UK game designer, whom, from what I can gather, produced these rules, literally out of his garage. For an individual to produce something of such a high quality is absolutely amazing. Hats (or rather re-breathers) off to Robin.
While visiting the Gruntz 15mm Yahoo Group, I learned that Robin was offering a few hardcopy versions of his rule book to those willing to write an honest review of it. Being truly impressed with his work already, and fancying a shiny book, I happily volunteered. My following comments and thoughts therefore, are not a review of how the rules play, but my observations of the product as a whole. Please note, I have yet to actually play Gruntz 15mm, although I've read fully through the rules twice now.

After receiving my copy of Gruntz 15mm in the post, I was really surprised and bowled over with the overall quality of the book. The glossy cover makes quite an impact and is really quite beautiful and appropriate for the genre, putting some big name published rule books to shame. It has the sturdiness to survive the rigors of tabletop gaming as well, along with the odd chance someone might try to use it as a coffee mug holder - names withheld! The book runs at 136 pages in total.

The art is not just limited to the cover. The book is lavishly dotted with really nice professional  artwork and images throughout - in glorious colour. The mech art of Jake Parker I found particularly good. As well, there is a plethora of beautifully painted miniatures on display, from a whole range of 15mm manufacturers including GZG, CMG, Khurasan and Old Crow. These are shown mostly "in play" against skillfully crafted terrain, that really shows off how good this scale of game can look.

The rules themselves are very well written and easy to understand, with a consistent flow to them. Everything is clearly labelled and fairly easy to find, helped by a good table of contents, although I would have like to see an index, something a lot of rulebooks seem to omit. Tables and charts are well presented, are clear and easy to follow. A collection of diagrams, that go a long way in demonstrating things like Movement, LOS and Shooting, makes use of simple but effective symbols to represent the different unit types. Another touch of genius are some flowcharts, that do a great job of explaining certain aspects of the rules like Activation and Assault. I liked the layout of the flowcharts so much I may have to steal borrow the idea for Blood on the Sands. The rules section of the book run in at around 40 pages.

Another large section of the rules details the Unit Builder. This is where you get to stat out all those lead goodies you have just bought. This for me is the strength of Gruntz. I hate being told to buy a certain type or range of models and these here are the stats for said models. I like to tweak things, and not in a munchkin kind of way, but purely to get the look and feel of the forces I want to field. I have read that the Unit Builder rules could be abused in the wrong hands and they would not suit tournament play, but that's of little concern to me or my group. The Unit Builder does seems a bit heavy at first, but with closer examination, things are quite well organised and clear cut. There is every possible Sci-Fi unit included here that you could ever hope to put on a table, from VTOL's, mechs, tanks and of course grunts. the Unit Builder section runs at about 35 pages.

The last section of the book cover the Heliopause "fluff", Robin's own background universe, which I thought I would have little interest in. This is really nicely written and quite good actually and I plan to steal some bits from it when I get my own game world up and running. Each faction has a little "Visual Profile" showing the uniform worn and the Faction's symbol, which is a nice touch.The Heliopause Background is about 30 pages long.

All in all I am really impressed with Gruntz 15mm and can't wait to give it a go. Living in Australia, I rarely have the luxury of purchasing hard copy rule books, opting for PDFs nine times out of ten, to avoid ridiculous postage costs. Rules that are print worthy I then get printed out at my local Officeworks, but only ever in black and white. I'm glad I had the opportunity to see Gruntz in all her glory.

More info on Gruntz 15mm can be found on Robin's own blog http://www.gruntz.biz. He also has a nice collection of YouTube videos here, that including some informative AARs, that serve as great tutorials for playing Gruntz 15mm, and some really good how-tos and painting guides.

Gruntz 15mm is available from Wargame Vault in PDF form for $14, hardcopy (soft cover) for $29.06 and PDF+hardcopy deal for $33.56. The softcover price does not include postage and handling costs. Also available is a desktop program called Barracks for $5, again available from Wargames Vault. Barracks takes the hard work out of creating Gruntz units and makes a nice Unit Card to boot, with the ability to add your own images.

Sunday, November 17, 2013

Blood on the Sands - Counter Example

Just a quick post to say that work is continuing on Blood on the Sands. Dr Mathias (Matt Leahy) has completed the last components of the game for me - the counters.
Without Matt's help the game would be truly a different experience! Thanks again Matt.

Your comments would be appreciated.

Blood on the Sands - Counters

Thursday, October 24, 2013

The Minotaur, Taurus Maximus

In the earliest renditions of Blood on the Sands, fantasy always played a large part in the game and as the basic rules edge closer to completion, I can't help but think back to those days. I have again started toying with the idea of bringing BotS into the realm of fantasy again, but it will always remain primarily a "historical" set of rules.
To help test out some of the special rules that would be required, I have roped in a new, willing and bloodthirsty assistant. At a recent local convention I acquired a Reaper minotaur, a figure I have always coveted for just such a purpose and inspired by the find, even found the time to paint him up. I present to you "Taurus Maximus". (Click the images to enlarge)
"Taurus Maximus" the Minotaur
Tag team Taurus

Friday, September 6, 2013

Blood on the Sands - Crupellarius and Dimachaerus

A couple more Blood on the Sands armatura sheets for your viewing pleasure. This time two "exotic" types, the Crupellarius and Dimachaerus. Historically, little is known about either of these types as they are mentioned only once or twice, but both make for some interesting "spice". Matt Leahy (Dr Mathias) has done an amazing job on these considering there is little to go on and I know the Crupellarius was really worrying him - especially that helmet. I think he's done a great job. Well done Matt.

CRUPELLARIUS
DIMACHAERUS


Monday, September 2, 2013

Keen Agaist the Pyratehold

 

Taken from the memoirs of “With Keen in Indostan” by Major Archibald Keen (Click the images to enlarge)
_______________________________________

… And so it was, under the newly appointed, Admiral Makepeace, that I was promoted to the rank of Lieutenant, having proved myself worthy against the vile Captain Indigo. The whole of Bumbay was nattering about the British fleet gathering, their intention to assail the despicable Pyratehold of Ghoneriah and so I took one last opportunity to walk with Miss Lovejoy along the shore, before we set sail.

As we strolled by the newly erected line of gallows, the ghastly pyrate corpses swinging slightly in the breeze, Elizabeth told me a Company ship was due to take her to Madapras on the morrow and that she would miss me dearly. I admitted that I too would miss her and she insisted that I come visit her and her husband to be, Captain Mattias Snodgrass, when the opportunity arose. I told her I would, but her parting saddened me more than I could have expected. I bid her farewell beneath Indigo’s gibbet, the pyrate’s swollen corpse glaring at me with gull picked eyes, as she returned with her escort to the Governor’s house.

Within the week we had sailed on Ghoneriah. The hulking pyrate Quartermaster, Ebenezer Briggs, had been coerced into serving the King, having provided us with all the details we required of the pyratehold, in exchange for his miserable life. He still suffered an ugly wound delivered to him by my own Sergeant Maddox, whom had near taken off his head, and the pyrate was lucky to be alive, let alone walking and talking. Mr. Briggs had relayed the existence of a cannon battery that protected the approach to the harbour of Ghoneriah, an obstacle that would need to be taken before the assault could succeed. Admiral Makepeace asked for volunteers for the dangerous mission and I of course heartily accepted.

And so it was that I found myself being rowed to shore a good fifty miles south of Ghoneriah, by the lascars of the bomb ketch “Pyro”, amongst a selection of hand chosen men.  We assembled on the deserted shoreline, as the sun was going down, watching the boats return to the ketch and in time she headed back north along the coast to join the fleet. Mr. Briggs directed us all into the dark jungle and I felt a desperate panic arise in me, having placed our lives in the hands of this vile pyrate, come servant of the Empire. Our task was to come upon the rear gates of Ghoneriah and the cannon battery by first light, just as the assault proper was being launched, and we too would commence our surprise attack.

All did not go exactly as planned. As we trekked through the oppressive jungle in near darkness, the men suffered from swarms of biting insects, cuts and bruises and the effects of the sweltering heat. On more than one occasion we lost our way and I wondered if Mr. Briggs was not leading us into some devilish pyrate trap. We were still in the jungle when the first explosive boom was heard, heralding the assault on Ghoneriah. Hearing the sound of the ship’s mortar and the sudden cacophony of responding cannon fire, the men grew immediately invigorated, pushing and dragging our pyrate guide ahead at a much faster pace, and shortly we broke from the jungle and viewed the pyratehold.   
The British break out of the jungle upon the Pyratehold of Ghoneriah
Before us stretched a long, gated wall, which harboured a wretched collection of buildings and huts. To our left the land rose upwards to a low cliff upon which sat the cannon battery, a path meandering to its brow, where a small blockhouse blocked the way. We could see the smoke from the guns of Ghoneriah, which were firing, with little doubt upon the ship’s boats, which were at this very moment attempting to cross the harbour. I nodded to my fifer and he huffed out a marching tune, as I ordered the men across the expanse between the jungle and the walls at a hurried pace. Although no one appeared at the walls of the hold proper, the silhouettes of men appeared atop the battery wall. Before long we fell into range of their muskets, but at this distance their fire was inconsequential. Sergeant Tuckfield manoeuvred his marines into a firing position, as I ordered First Mate Seaman Sprays to lead a small band of jack tars to secure the rear gates of Ghoneriah.
The clifftop battery to the left and the gated wall of Ghoneriah
The men hurry across the expanse of open ground

The pyrate defenders show themselves...
...as the marines move forward to provide covering fire...
...and are promptly fired upon themselves

When the marines moved into range, I gave the order to “Open fire!” and they laid down a steady barrage against the pyrates on the battery wall. Our combined firing was much more effective than theirs and the pyrates on the wall were taking a severe beating. Even their leader, a sharp-eyed Indostani fella, took a bullet, and although it did not kill the blaggard, their resistance dropped off considerably. As the sailors gathered to Midshipman Hunt, ready to assail the path to the battery, an almighty BOOM! erupted from within Ghoneriah proper and a plume of black smoke and flames arose from the hold. The bomb ketch, “Pyro”, had fired her mortar and scored a direct hit on the only stone building in the place! A cheer went up from our men and the jack tars rushed forward and up the pathway. Tuckfield’s marines poured more fire over the sailor’s heads and as the last defender, bar the wounded pyrate leader, fled and left the wall, they too joined the assault.
The pyrates on the battery wall take a beating
The "Pyro" scores a direct hit!!
The assault begins
The accurate firing from the marines takes it toll
As I roared at the men to mount the path, I rushed forward in their wake urging them forward. A strong gust of wind, heavy with the stench of powder, lifted off my hat and unceremoniously dumped it in the dust. Midshipman Hunt took command, while I sheepishly chased down my wayward tricorn. A gentleman must keep up his appearance! Hunt ordered the jack tars up the path, frothing and yelling, their pistols and cutlasses waving. The lone pyrate leader on the parapet, suddenly dropped down out of sight, and for a moment I thought the place was deserted, but beyond the battery wall, came the clamour of armed men. As I clutched up my fallen hat, I spied Seaman Sprays arrive at the heavy gates of Ghoneriah and immediately ordered his men against it.
The men surge towards the path
Keen loses his hat!
More pyrates stir behind the wall
The jack tars climb the path frothing and yelling
Seaman Sprays reaches the gates of Ghoneriah - knock, knock
Just then more pyrates appeared on the battery wall and almost simultaneously the marines opened fire. Their volley was devastatingly accurate and a bullet felled a large and brutish looking black pyrate Bo’sun, who had been bellowing orders like a demon. The brute slipped down behind the wall, a spray of bright blood marking where he had fallen. And while the pyrates were forced to keep their heads down, the jack tars surged up to the wall proper and launched their attack. They clambered up the wall, fighting all the way, and even though the men were disadvantaged, the pyrates had taken such a beating already from our marines, that the defenders threw down their arms and fled. The victory was short lived although, as the door of the tiny blockhouse opened and more pyrates sallied out, screaming like banshees. 
More pyrates man the battery wall...
...and almost immediately their leader is shot down
The pyrates are forced to keep their heads down by the marines

The jack tars push onwards and upwards, under the hail of shot...
...straight up the wall and into the enemy, who are beaten and rout
The victory is short lived though, as more pyrates sally out and attack!!
This new threat proved too much for our sailors and after a vicious stoush, they were forced back down the path some way, the vile buccaneers leering and spitting profanities at them. The loud sound of splintering wood drew my attention to Seaman Sprays, who had finally smashed open the gates of Ghoneriah and then promptly ordered his men into the pyratehold. I cried out to Midshipman Hunt, my voice competing with the cannon and mortar fire, urging him forward again to take the tiny blockhouse. Hunt’s voice rang out in a rousing appeal to his men, who cheered in reply and charged the blockhouse again. But the pyrates there, although small in numbers, held the building and fought like devils, forcing the sailors back down the path a second time.
The new threat is too much and the sailors are forced back down the path
Seaman Sprays forced open the gates...
...and enters Ghoneriah
Hunt gives a rousing appeal and his men charge the blockhouse again...
...only to be forced back by the few pyrates still defending there
Seaman Sprays, being no stranger to taking the initiative, headed straight for a ladder propped against one of the building’s walls. His idea was a clever one, and he meant to raise the ladder and climb to the battery from within the town. Sergeant Maddox’s marines moved in to support the jack tars, ordering his men through the gate. The whole time, mortar fire continued to barrage the pyratehold and another load explosion rocked the place as the “Pyro” landed another direct hit. As Sprays and the men carried the ladder towards the cliff face, a mortar shell exploded in the street behind them, dangerously close. And that was not the only danger, for the loud clatter of armed men echoed up the street coming from the harbour.
Sprays requisitions a ladder
Sgt. Maddox moves his marines through the gates
The "Pyro" strikes home again!
Sprays moves for the battery...

...and is narrowly missed by mortar fire
The loud clatter of armed men is heard from the harbor
I knew that time was slipping away from us and that every minute the battery remained operational British lives could be lost. I gathered the men to me and bid them follow me into the fray, urging them to victory. But as we raced up the path again, the heavy door of the battery blockhouse closed shut as we came within sight. The jack tars threw themselves savagely against the bolted door, some armed with boarding axes, others with their cutlasses. The door quickly splintered and the pyrates within began firing and battling through the shattered doorway. I pushed through the men so I could personally join the melee. The fighting was vicious and deadly, and although we killed some of the enemy we could not gain a foothold and again we were forced away, half slipping and half falling down the treacherous path.
Keen organises the men for another charge and...
...orders them back up the path, as the blockhouse door closes
The jack tars throw themselves at the door and splinter it open
A vicious melee ensues and...


...although many pyrates are killed the men are forced off again
Sprays threw up the requisitioned ladder just in time as a band of musket armed pyrates appeared at the end of the street, led by a long, dark-haired vagabond that pushed the rogues forward quickly. As the pyrates moved forward a mortar round struck a nearby building and it quickly caught alight. Sensing Sprays would make the battery unchecked, Maddox called his men to retreat back outside the walls of Ghoneriah, for he had heard another commotion moving upon them. Sprays was the first to climb the ladder, his men close behind him, and almost immediately the crews of the battery guns abandoned their positioned and the firing ceased. The bomb ketches stopped their bombard the moment the guns of Ghoneriah had fallen silent and the pyrates in the blockhouse finally deserted the place, fleeing for their lives.
Sprays throws up the ladder...
...as a band of pyrates appears at the end of the street...
...led by a long, dark-haired vagabond
As the pyrates move up a mortar shell hit another building, setting it alight

The noise of more men approaching...
...prompts Maddox to fall back through the gates

Sprays is the first to climb the ladder and...
...as the guns of Ghoneriah fall silent
The last remaining pyrates abandon the blockhouse as well
Eager to ensure the guns were silenced for good, I ordered the men back up the bloodied path again and quickly through the shattered doorway. Too late did I spy the archaic and brutal looking piece that had been pointed towards us, a small multi-barrelled gun, the battery’s final defence. I had only a moment to react, screamed “Charge!” and led the men forward towards it, brandishing my sword. Suddenly everything went black and my ears exploded with pain as the lone crewman lowered his glowing brand to the touch hole. I staggered forward through the smoke, my throat burning with the taste of gunpowder, but to my miraculous surprise, I was unhurt. Alas beside me a jack tar had taken the majority of the blast and lay a twisted and bloodied corpse in the dirt. I exacted revenge on the Indostani gunner who had shot the cannon, cutting him viciously across the throat.
The battery's final defense!!
Sprays' men had now all clambered to the top of the cliff and the First Mate ordered them to haul the ladder quickly up behind them. For rounding the corner came a wild cacophony of noise, as a band of raucous pyrates spilled into view. The pyrates were led by none other than the infamous “Pyrate Prince”, Bastien Le Dregg, a flamboyant French deserter. Sprays wasted no more time and ordered the jack tars to round up the battery gunners, who were unarmed and capitulated without a fight. Below him the other pyrates maneuvered towards the cliff, having requisitioned their own ladder with similar intents.
Sprays' men get to the top of the cliff...
...and promptly haul up the ladder...
...as a band of pyrates head their way.

The pyrates are led by the flamboyant "Pyrate Prince" Bastien Le Dregg
Spray's jack tars round up the battery gunners without a fight

The pyrates have a similar plan
Leaving the situation at the battery in the capable command of Midshipman Hunt, I hurried back down the all too familiar path to join the marines. The two sergeants, Maddox and Tuckfield had arranged the marines around the open gates of Ghoneriah, their intention to shoot dead any pyrate attempting to flee. I was no sooner amongst the men again when suddenly from over the walls the pyrates poured, clambering and climbing to escape, like rats leaving a sinking ship. I spied Le Dregg amongst them, but he was at quite some distance, having scaled the wall at the furthest point he could from the men. I ordered the marines “Open fire!” and a resounding volley tore through the fleeing pyrates, exacting a heavy toll. Caught as they were in the open, the closest group of pyrates clambered back over the wall again to escape the devastating fire.
Keen leaves the battery to rejoin the marines...
...who surround the gates of Ghoneriah
The pyrates clamber over the walls in a bid to escape
Le Dregg attempts to flee
The marines open fire...

...catching the pyrates in a devastating volley
The closest pyrates flee back over the wall into Ghoneriah
Under the watchful eyes of Midshipman Hunt, Seaman Sprays next took one of the battery cannon and the men toiled to roll it into position. Moving it to the lip of the cliff they turned the barrel toward the fleeing pyrates and spied the flamboyant “Pyrate Prince” breaking for the jungle. Loaded still, Sprays aimed the cannon himself, gave the order and BOOM! I watched the ball whizz through the air, over the wall of Ghoneriah and with great accuracy, took the head of a fleeing pyrate clean off.  Le Dregg’s pyrate wench, Olive Cox, was struck by the flying parts of the dead man and the “Pyrate Prince” was forced to carry the blood soaked wench the rest of the way to the safety of the jungle. The marines made short work of the pyrates left beside the wall and having seen their leader flee; the survivors threw down their arms and surrendered. Huzzah!! The Pyratehold of Ghoneriah was taken.
Midshipman Hunt commands the battery
Sprays takes a battery gun...

...points it towards the fleeing pyrates...
...and spies the flamboyant "Pyrate Prince"
"FIRE!"

the ball whizzed through the air and took the head of a fleeing pyrate clean off
Le Dregg flees into the jungle, carrying his blood soaked wench

The marines make short work of the remaining pyrates and they surrender. Huzzah!!
 I moved through the deserted streets of Ghoneriah, Midshipman Hunt and some men in tow. Through the smoke and ash, moving deliberately towards us strode Admiral Makepeace, having come up from the captured harbour. “Why Keen, my good man, we did it. We have caught Ghoneriah!” panted Makepeace, his bad leg bothering him. “The Admiralty will be so pleased this pyrate threat is no more.” “Why yes Sir, you have” I replied, but he cut me off quickly. “Oh don’t be so modest Keen, another brilliant effort boy, you should be very proud. The Governor will hear of this, Keen, mark my words.” And standing in the swirling smoke, surveying the captured harbour, the red coated soldiers rounding up the fleeing pyrates, my gaze turned up to the silent guns of Ghoneriah...
“Why Keen, my good man, we did it. We have caught Ghoneriah!”
"The Governor will hear of this Keen, mark my words.”

_______________________________________

The game was played on the 17th August using the Sharp Practice rules. I played the role of the Pyrates and Umpire, while Dave played the British.
Dave did a marvelous job of fulfilling Lieutenant Keen’s mission and silencing the guns of Ghoneriah. He had the added pressure of a countdown, having only a limited amount of turns to capture the guns before too many British boats were sunk in the harbour. Well done Keen and you too Dave.

Previous scenario here.