Welcome to "Adventures in Lead", a blog dedicated to the hobby of miniature wargaming. The figures and terrain on this site are mainly for a campaign set in exotic "Indostan", a distant land bearing remarkable similarities to 18th century India during the Seven Years War. Bits and pieces from other projects may pop up here as well from time to time, including colonials, gladiators, pirates, dinosaur-hunting and even some RPG'ing.
The actual campaign journal and after action reports for the Indostan campaign can be found on their own blog - "Indostan: The Jewel in the Crown", the link to which is found by clicking the small image below-left.
If you do find anything remotely interesting on this blog please leave a comment, it's what keeps these sites going and their authors motivated - Thanks for looking.

Thursday, May 5, 2011

Mounted Indian Tribesmen Completed

Here are the horsemen from yesterday's post, Dullcoted, based and flocked. I always find it is hard to judge how well you have done painting until the miniatures are based - it makes such a difference. I only have two variants of horses and riders, so they do get a bit repetitious. (Click the images to enlarge)

From in front.

Showing their slung shields.

A low close up - they do look pretty intimidating.


Wednesday, May 4, 2011

WIP - Mounted Indian Tribesmen

After a long hiatus from painting and with the arrival of some cooler weather, I have managed to make a good start on some Foundry Mounted Indian Tribesmen. Dave was kind enough to give me a good head start with these by giving each of the gee-gees a base coat of their appropriate color. I do find painting horses a little tedious. Thanks Big D!

The forces of Indostan are seriously lacking in cavalry and these will go a little towards correcting the issue. I have two units of mounted armored Sikhs and another three units of mounted tribesmen to get done. That's a lot of horse flesh. Dave? Dave, are you there?

Below are a couple of images of the first lot. I have just applied the Army Painter Strong Tone dip. I always apply it with a brush and have never done it by dip. The scrooge in me couldn't stand to see the wasted dip after all that furious flicking! I find that I can move the dip around where it should be quite easily with a brush. It does tend to pool a lot in the creases in the clothing and on white, this can look a little too much. After it has settled I simply brush over it again to remove excess. Enough will eventually pool again to look right.

It really looks a mess at this stage after application and I always think to myself, I've just #$*!ed these miniatures. But I now swear by this stuff. Without Army Painter most of my painting would look very basic. When they are finished I will show the finished product and hopefully you'll agree. (Click the images to enlarge)

Shiny, shiny from the Army Painter.

I can see these running from the British volleys already.

Thursday, April 14, 2011

Amended MTS Contra-Retiarius Cards

It's been brought to my attention that a set of cards I made for Morituri Te Salutant (download them HERE), in particular the set for the gladiator type Contra-Retiarius, are incorrect - how that happened is anyone's guess. I've fixed the error and the correct cards can now be downloaded from HERE.
I'm glad that people are finding them useful and I've had quite a few comments about how they vastly improve the game play. Have fun.

Tuesday, March 22, 2011

Red Sand Blue Sky - Heroes of the Arena

Having been alerted to a new version of Red Sand Blue Sky by Two Hour Wargames over at Hetairoi Wargames, I thought it was about time to pick up this gladiator ruleset. I had always wanted to try the original Red Sand Blue Sky, but had never gotten around to buying it, so I finally took the plunge. To ease back into gaming, Dave and myself gave it a bash last Sunday after printing out the PDF and some character sheets.
The cover looks really good with a simple spin on the Pollice Verso painting, but it was nice to see some effort here - simple but effective. The layout of the rules were a little hard to follow in places, especially since the meat and potatoes of the combat lies in a half dozen or so tables at the end of the book, which had me flicking furiously between the front and the back. As well, I think the character sheets could be vastly improved and be used as more of a tool to play the game. One thing I really liked though was the combat examples provided and available on the site, which helped a lot.
I found the movement rules to be a nice change from the norm, being a little more abstract rather than exact measuring or hex use. They put you in a roundabout area of the arena, like in the center or up against the walls. 
There was a decent selection of gladiator types, but apart from the Retiarius they really felt too similar. We also found that their was very little separating our gladiators stat wise, but in the rules defense we were playing fighters of exactly the same skill.
Unfortunately,  concerning combat, RSBS seemed to fall into the same trap that many gladiator games do, where the game degenerates into a dicing rolling fest between two static miniatures. So much hinges on your bonus dice  and choosing when to use them is a big part of the game, but there was nothing stopping me from using all my bonus dice in  the very first exchange (nothing except the fact that if I didn't beat my opponent in that single attack, he was sure to win). Using all your bonus dice leaves you spent , basically out of the match. I think the combat came across as a little lackluster and didn't force me to make any tactical decisions or even basic choices. 
In saying that, I think RSBS could excel as a solo game and also has some promising campaign rules. Unfortunately it is not exciting or competitive enough for me as a multiplayer game. I expect tension and excitement in a game of gladiatorial combat and I certainly didn't feel it here. 
We did have a lot of fun though rolling up our gladiators. All Dave's hopes hinged on  the murmillo, "Spandex of Gaul", but he was no match for my thraex, "Titius the Jew".
Alas my quest for the perfect set of gladiatorial combat rules continues.

Wednesday, March 16, 2011

R.I.P. "Rotary"

Our small gaming group suffered a terrible loss on the 5th of March, when Adam, affectionately known as "Rotary" passed away while scuba diving. His death has come as such a shock to Dave and myself and his passing will leave a huge hole in our lives. Suddenly our group of three old gaming friends has been reduced to just two, and it will be hard to push lead around for some time to come. My initial response was that we could not possibly game without him, but I guess we owe it to Rotary and our selves to try and get back on the horse. Rotary was such a private person that posting an image of him on this blog seems inconsiderate and wrong, so I got out some miniatures and put together a little street scene in his honor. It's not much, but it is a start to gaming without him around, and has gone far in helping me out of this dark rut. His favorite cap will take pride of place by our gaming table, to remember us of his tenacity and unorthodox tactics.

Goodbye Rotary old mate - we will miss you.